Concept designs for a Star Trek hat.
After cosplaying in a Star Trek Voyager style costume, as well as watching a sizable amount of star trek, i began wondering about the lack of hats ever seen in the series. Obviously this was a design choice by the production crew, but i noticed after a while that Starfleet didn’t seem to have almost every conceivable uniform variant possible except for a decent hat (aside from the dress variants seen in the new movies Star Trek (2009) and Star Trek Into Darkness (2013).
After a quick image search on modern military hats, i settled on this design as a simple and practical basis. in Photoshop i have added a coloured stripe around the crown of the hat. the black main colour of the hats, as well as their coloured crowns i believe would suit most 24th century era uniforms nicely, perhaps with the exception of the First Contact uniforms. the gold pin on the hat would have to be modified to suit the rank system, but i think it adds definition, and could house a locater or backup communicator for the personel.
I will probably try making one of these hats to suit my existing cosplay, but i thought this might be a cool design for anyone interested.
[original image source]
A video of the Falcon-class Light fighter (may change the name, doesn’t sound exotic or trek enough).
This video shows how I envisage the wings to fold up for storage and landing.
Ok, sorry for the spamming but I’ve done some more work on the Zerina-class. Improved the cockpit/bow, added beams across the windshield and adjusted the topology. Also I fiddled with the dorsal wings and considered making them the warp nacelles. In the end I removed what I’d done and focused again on getting their topology right, but I like that idea so they will be the warp engines.
I previously added the cabin hatch, adjusted the wings to be polyhedral, fiddled with the engine bay, and added both pulse phaser canons as well as the rear type X phaser array (the dome on the dorsal stern).
More work on the two fighters. they are now the Zerina-class heavy fighter (larger one) which is based off of the fictional Jin’tho-class runabout. The other is the Falcon-class light fighter. Later i’ll post some of the back story I’ve been writing.
Two Star Trek Federation fighters I just sketched up in 3ds max.
In Star Trek, star fighters are often completely absent because of the maneuverability and power that the star ships themselves posses. In an idea I brought up with a friend, a possible future scenario for the federation would be one where they needed to reestablish a marines service. This would necessitate a lot of new hardware the feds wouldn’t have needed for possibly centuries on such a scale. Air superiority fighters would be one of them. As a result, and fighters added to the fleet would have to be compatible with current federation star ships and be able to be stored and maintained without the need for dedicated and costly carrier ships to be constructed. I kept this in mind when designing these two ships.
The larger blue one is designed along the lines of the Scout Ship from ST: Insurrection. A larger, more solid looking ship. This would give it the ability to have a large reactor power source, giving it great speed, shields, phaser weapons power and warp power. It would be heavily armed and function more as a Beyond Visual Range type of engagement, firing torpedoes from a distance to attack targets rather than actually dogfighting.
The second one is a concept idea I’ve had for a while since watching the Dust 541 trailer. The ships in it inspired me to make a very angular and blase like ship, with moving parts and a non aerodynamic style. This would be a one man fighter as opposed to the above (which would probably be at least 3), able to fold up much tighter. Thus any star ship could easily carry a dozen of these.
I’ll dynamically error your patch
Rarg! I Love Star Trek Online but it’s like an old lawnmower on a cold day to start up sometimes! Don’t know if its just me or something wrong with their patch server. Dammit, I want to level my blue captain so i can blind my enemies with Science!
Been working on the ship a bit more over the weekend, in blatant regard for upcoming exams. But to be fair, this is turning into one of my best projects yet, so its at least going into my portfolio.
Modified the secondary section a bit more and added rings to the stern of the nacels, but the big changes tis time was the neck and shuttle bay. I modified the neck again so that it now works for saucer seperation, similar to the galaxy-class. Added the impulse engine, a single mid neck one for the ship cause its only small. Added a few more escape pods, some to the neck, ventral secondary and ventral saucer. I booleaned out the stuff clipping into the shuttle bay so its now hollow, but I’ve yet to add a door yet.
As this continues i’m going to eventually have to face the problem of combining these currently numerous different objects into the one model, removing unseen vertices and unwrapping the model. So far the unwraps I’ve tested seem very simple because of the shapes of the model, but as for combining it into one, I’ve yet to find a good way. faced the problem with my Ulysses submarine model and Thunderbird 1 model. I may elaborate later.
Probably another hour’s work on the ship. Most of that was sunken into sculpting the neck. And woo-boy, was that fun! Probably one of the more complex shapes i’ve successfully modeled. The problem was getting a smooth flat back, and the complex concave curving of the front-side sections. Took ages but actualy succeeded in the end.
Other than that I’ve built a simple torpedo launcher, placing one in the base of the neck and one at the stern in the picture. I’ve also added a rim to the secondary section, cleaned up the underside mesh, continued work on the shuttle bay and added simple escape pods and phaser strips.