Concept character/creature shapes for a Virtual pet mobile game. The player’s creature begins as a single anthropomorphised cube which can evolve into different shapes through the use of equipment and experience points, each offering different strengths and weaknesses.
Several sketches i did on my tablet up to a few weeks ago. Moving the pictures across so that, in case i loose my tablet, they are preserved.
After watching more Macross and various other mech media, I’m still working on my own designs. this one was a cool idea i found, where the mech has a very large pair of wings mounted on the shoulders that fold up rather like eagle wings, and then transform into a lifting body type airplane, along with stealth design influences.