Gold space

approximately 1 hours work in 3ds max 2014 (i need to keep better timer records).

The past few days have found me writing alot of Pacific rim fan fiction ideas. tonight however i took these ideas and make quick sketches of four of my Jaeger designs and two of the Kaiju (I will upload these later). after sketching them i decided to try my hand at once again rapidly modeling a quick version of them in max. this tiem however it came out quite successful!

This is Taronga’s Revenge, a Mk.2 Australian Jaeger. Commissioned after the 4th Kaiju incursion. On September 2nd, 2014, Scissure attacked and devastated the northern parts of Sydney, only being finally defeated by a second nuclear missile. As a result the northern part of the city was quarantined off due to Nuclear radiation and the toxic Kaiju blood known as Kaiju Blue.

Taronga’s Revenge is named for a world famous Zoo that was destroyed during the battle that housed hundreds of important and endangered animal species.

The jaeger is a tripod design, utilizing three highly mobile shock absorbing legs to traverse difficult terrain safely and give it a firm footing when engaged in combat. its special attack makes use of its 360 degree spinning waste, and the unit can spin rapidly while dealing out a flurry of punches. as a finishing touch, Taronga can deploy a ‘killing prod’ from either of its gauntlets: a 10m pole that can be electrified with high voltage current supplied from Taronga’s nuclear reactor. it was first deployed at the Sydney Shatterdome from August 3rd, 2015.

a short animation describing how a Jaeger would be launched from the mobile sea carrier

A wireframe render of Tiltrotor. I finaly also figured out how to render videos properly with 3ds Max

A holy ring from the Digimon franchise. the writing on the ring is digicode for “Dejitaru Monsuta”. Digicode font from Caretaker-of-myth

A holy ring from the Digimon franchise. the writing on the ring is digicode for “Dejitaru Monsuta”. Digicode font from Caretaker-of-myth

The same Jaeger animation, but this time from a front camera angle

Concept character/creature shapes for a Virtual pet mobile game. The player’s creature begins as a single anthropomorphised cube which can evolve into different shapes through the use of equipment and experience points, each offering different strengths and weaknesses.

Concept character/creature shapes for a Virtual pet mobile game. The player’s creature begins as a single anthropomorphised cube which can evolve into different shapes through the use of equipment and experience points, each offering different strengths and weaknesses.

3 hours. basic model of a VF-01 Valkyrie Variable Fighter from Macross.

Still unfinished. I was having difficulties with creating a perfect duplicate of the starboard wing, and there are still some obvious clipping issues with the rig itself. But watching this over and over does kinda make my night.

WIP of an alternate timeline Deep Space 9 from Star Trek. An idea where the original DS9 was destroyed and a much larger, more awesome replacement was constructed. drawing the idea and context from the way that Evangelion Anima has introduced new Evangelion designs, so this would be a very over the top amazing thing, with moving parts, a battle mode, and weapons everywhere.
about 20 mins probably.

WIP of an alternate timeline Deep Space 9 from Star Trek. An idea where the original DS9 was destroyed and a much larger, more awesome replacement was constructed. drawing the idea and context from the way that Evangelion Anima has introduced new Evangelion designs, so this would be a very over the top amazing thing, with moving parts, a battle mode, and weapons everywhere.

about 20 mins probably.

another quick animation i created today, using CAT rigs from 3ds max

A Theropod walk cycle i made this-afternoon  in order to keep my skills nice and prove to myself that i can still do this and enjoy it.
Results, I can.