Gold space

another quick animation i created today, using CAT rigs from 3ds max

A Theropod walk cycle i made this-afternoon  in order to keep my skills nice and prove to myself that i can still do this and enjoy it.
Results, I can.

An F-22 Raptor model i’m working on in 3ds Max 2013. Originally crated as a single plane, it was then duplicated and the dorsal side was created. the two were then attached. the symmetry modifier keeps it symmetrical  using quite a few reference pictures. Probably going to end up as a low poly model.rather proud of it so far.

An F-22 Raptor model i’m working on in 3ds Max 2013. Originally crated as a single plane, it was then duplicated and the dorsal side was created. the two were then attached. the symmetry modifier keeps it symmetrical  using quite a few reference pictures. Probably going to end up as a low poly model.
rather proud of it so far.

About 4 hours work modeling a Variable Fighter from the Macross anime series. I’ve currently begun work on a new mesh as this origonal one was flawed to the point that it was quicker and easier to rebuild it from scratch.

The new one will also have arms.

A video of the Falcon-class Light fighter (may change the name, doesn’t sound exotic or trek enough).

This video shows how I envisage the wings to fold up for storage and landing.

Ok, sorry for the spamming but I’ve done some more work on the Zerina-class. Improved the cockpit/bow, added beams across the windshield and adjusted the topology. Also I fiddled with the dorsal wings and considered making them the warp nacelles. In the end I removed what I’d done and focused again on getting their topology right, but I like that idea so they will be the warp engines.

I previously added the cabin hatch, adjusted the wings to be polyhedral, fiddled with the engine bay, and added both pulse phaser canons as well as the rear type X phaser array (the dome on the dorsal stern).

More work on the two fighters. they are now the Zerina-class heavy fighter (larger one) which is based off of the fictional Jin’tho-class runabout. The other is the Falcon-class light fighter. Later i’ll post some of the back story I’ve been writing.

Two Star Trek Federation fighters I just sketched up in 3ds max.

In Star Trek, star fighters are often completely absent because of the maneuverability and power that the star ships themselves posses. In an idea I brought up with a friend, a possible future scenario for the federation would be one where they needed to reestablish a marines service. This would necessitate a lot of new hardware the feds wouldn’t have needed for possibly centuries on such a scale. Air superiority fighters would be one of them. As a result, and fighters added to the fleet would have to be compatible with current federation star ships and be able to be stored and maintained without the need for dedicated and costly carrier ships to be constructed. I kept this in mind when designing these two ships.

The larger blue one is designed along the lines of the Scout Ship from ST: Insurrection. A larger, more solid looking ship. This would give it the ability to have a large reactor power source, giving it great speed, shields, phaser weapons power and warp power. It would be heavily armed and function more as a Beyond Visual Range type of engagement, firing torpedoes from a distance to attack targets rather than actually dogfighting.

The second one is a concept idea I’ve had for a while since watching the Dust 541 trailer. The ships in it inspired me to make a very angular and blase like ship, with moving parts and a non aerodynamic style. This would be a one man fighter as opposed to the above (which would probably be at least 3), able to fold up much tighter. Thus any star ship could easily carry a dozen of these.

My final animation for a university unit. The task was to create a web deliverable animation advertising a fictional energy drink called RUSH. This was made using 3ds Max 2013 and Adobe After Effects

After watching TRON Uprising I spent about three hours making this. Designed the command ship and fighters from scratch. Probably the hardest things were making the Command ship look right, doing the textures and configuring the rendering.