another quick animation i created today, using CAT rigs from 3ds max
A Theropod walk cycle i made this-afternoon in order to keep my skills nice and prove to myself that i can still do this and enjoy it.
Results, I can.
An F-22 Raptor model i’m working on in 3ds Max 2013. Originally crated as a single plane, it was then duplicated and the dorsal side was created. the two were then attached. the symmetry modifier keeps it symmetrical using quite a few reference pictures. Probably going to end up as a low poly model.
rather proud of it so far.
Several sketches i did on my tablet up to a few weeks ago. Moving the pictures across so that, in case i loose my tablet, they are preserved.
After watching more Macross and various other mech media, I’m still working on my own designs. this one was a cool idea i found, where the mech has a very large pair of wings mounted on the shoulders that fold up rather like eagle wings, and then transform into a lifting body type airplane, along with stealth design influences.
Sketches detailing the rockets for my skating mechanisms suit. I imagine two banks of three mounted rockets on the suits shoulders, and then a small set of four on the chestplate. The rear ones are for rocket enabled jumps or skating and the front ones are retro rockets for slowing down. This is partial as a safety feature, and also as one that would enable the suit to go from high speed to zero to gurus quickly or drop.
After watching Halo Legends short film “the prototype” I had my try at designing a skating mech suit.