A wireframe render of Tiltrotor. I finaly also figured out how to render videos properly with 3ds Max
A series of T-shirt designs I created. All are based off of villains from the movie “Digimon: The Movie” (2000), or their Japanese originals “Digimon Adventure: Our War Game” and “Digimon Hurricane Touchdown”
They are all available now from my redbubble store
Quick photo manipulation of the Ace Combat ‘Strangereal’ world map. Each colour represents a different war and, by extension, video game from the series.
Note that Yuktobania and Osea were involved in both the Belkan War and the Circum-Pacific war. The continent of Usea has also experienced 3 separate wars, two of which are pictured here in the vertical split of yellow and blue.
Chronologically they are the following:
Ace Combat Zero- 1995, Belkan War
Air Combat- 1995, Skully Island Rebellion
Ace Combat 02- 1998, First Usean Continental War (i could not find an official name for this conflict so this is my own title)
Ace Combat 04- 2003-2004, Second Usean Continental War
Ace Combat 05- 2010, Circum-Pacific War
Ace Combat 06- 2015-2016, Anean Continental War
Ace Combat X- 2020, Leasath-Aurelia war
Not pictured: Ace Combat 03- 2040, Usean Corporate War (Likely was fought on the Usean and other continents. the change from Nation-States into Corporatocracy makes this map unsuitable)
Quickly made these photomanipulations based on the character SlushAngemon from Digimon Fusion. Then I decided to try animating it. both done in photoshop, total time 30 mins.
A lock screen wallpaper i designed for my Sony Xperia Z. it is inspired by the graphics seen in the Ace Combat Infinity trailer as seen here.
note: added another edit. removed the hazard lines along either side as they were making the image feel chaotic.
A wireframe orthographic shot of the Tilt rotor aircraft from that video. aiming to work on the landing bay, doors and gear next as i procrastinate on the texturing
a photo manipulation of this image, a screencap from the video game “Ace Combat: The Belkan War”. This is probably my all time favourite video game.
A tilt-rotor aircraft ive been modeling over the past few weeks. this video shows the ailerons and flaps i just recently added.
Concept designs for a Star Trek hat.
After cosplaying in a Star Trek Voyager style costume, as well as watching a sizable amount of star trek, i began wondering about the lack of hats ever seen in the series. Obviously this was a design choice by the production crew, but i noticed after a while that Starfleet didn’t seem to have almost every conceivable uniform variant possible except for a decent hat (aside from the dress variants seen in the new movies Star Trek (2009) and Star Trek Into Darkness (2013).
After a quick image search on modern military hats, i settled on this design as a simple and practical basis. in Photoshop i have added a coloured stripe around the crown of the hat. the black main colour of the hats, as well as their coloured crowns i believe would suit most 24th century era uniforms nicely, perhaps with the exception of the First Contact uniforms. the gold pin on the hat would have to be modified to suit the rank system, but i think it adds definition, and could house a locater or backup communicator for the personel.
I will probably try making one of these hats to suit my existing cosplay, but i thought this might be a cool design for anyone interested.
Finalized versions of each shirt design. They are available now from Redbubble.
The gradient form the first was removed because it may not turn out well when printed. the second image was adjusted slightly to be less jagged.